[URL] GameName=ContentLibrary2 [/Script/Engine.PhysicsSettings] bSubstepping=True [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/Level/MainMenuLevel.MainMenuLevel GameDefaultMap=/Game/Level/MainMenuLevel.MainMenuLevel GlobalDefaultGameMode=/Game/VigilanteMovement/Shared/Blueprints/GameMode/BP_GameMode.BP_GameMode_C GameInstanceClass=/Script/VIGOR_A.SIMGameInstance [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.RendererSettings] r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 r.ReflectionMethod=3 r.Shadow.Virtual.Enable=1 r.SkinCache.CompileShaders=True r.RayTracing=True r.RayTracing.Shadows=True r.RayTracing.Skylight=True r.Lumen.HardwareRayTracing=True r.ReflectionCaptureResolution=512 r.Lumen.HardwareRayTracing.LightingMode=2 r.ForwardShading=False r.VirtualTextures=True r.RayTracing.NormalBias=5 r.Streaming.PoolSize=4000 r.VirtualTexturedLightmaps=True r.VT.AnisotropicFiltering=True bEnableVirtualTextureOpacityMask=True r.RayTracing.UseTextureLod=True [/Script/Engine.Engine] bCanBlueprintsTickByDefault=False [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 [EnumRemap] TEXTUREGROUP_Project01.DisplayName=Projectile TEXTUREGROUP_Project02.DisplayName=ProjectileNormalMap [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=2ED09AD54C77B6E6FC93CF8696274EBF bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= [/Script/Engine.CollisionProfile] +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Water",Response=ECR_Ignore)))