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VIGOR-A/Config/DefaultEngine.ini

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2026-01-21 11:32:03 +05:30
[URL]
GameName=ContentLibrary2
[/Script/Engine.PhysicsSettings]
bSubstepping=True
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Level/MainMenuLevel.MainMenuLevel
GameDefaultMap=/Game/Level/MainMenuLevel.MainMenuLevel
GlobalDefaultGameMode=/Game/VigilanteMovement/Shared/Blueprints/GameMode/BP_GameMode.BP_GameMode_C
GameInstanceClass=/Script/VIGOR_A.SIMGameInstance
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=3
r.Shadow.Virtual.Enable=1
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.RayTracing.Shadows=True
r.RayTracing.Skylight=True
r.Lumen.HardwareRayTracing=True
r.ReflectionCaptureResolution=512
r.Lumen.HardwareRayTracing.LightingMode=2
r.ForwardShading=False
r.VirtualTextures=True
r.RayTracing.NormalBias=5
r.Streaming.PoolSize=4000
r.VirtualTexturedLightmaps=True
r.VT.AnisotropicFiltering=True
bEnableVirtualTextureOpacityMask=True
r.RayTracing.UseTextureLod=True
[/Script/Engine.Engine]
bCanBlueprintsTickByDefault=False
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
+D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
[EnumRemap]
TEXTUREGROUP_Project01.DisplayName=Projectile
TEXTUREGROUP_Project02.DisplayName=ProjectileNormalMap
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=2ED09AD54C77B6E6FC93CF8696274EBF
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/Engine.CollisionProfile]
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Water",Response=ECR_Ignore)))