// Copyright Epic Games, Inc. All Rights Reserved. #include "Variant_Shooter/ShooterGameMode.h" #include "ShooterUI.h" #include "Kismet/GameplayStatics.h" #include "Engine/World.h" void AShooterGameMode::BeginPlay() { Super::BeginPlay(); // create the UI ShooterUI = CreateWidget(UGameplayStatics::GetPlayerController(GetWorld(), 0), ShooterUIClass); ShooterUI->AddToViewport(0); } void AShooterGameMode::IncrementTeamScore(uint8 TeamByte) { // retrieve the team score if any int32 Score = 0; if (int32* FoundScore = TeamScores.Find(TeamByte)) { Score = *FoundScore; } // increment the score for the given team ++Score; TeamScores.Add(TeamByte, Score); // update the UI ShooterUI->BP_UpdateScore(TeamByte, Score); }