// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioVideoRecord : ModuleRules { public AudioVideoRecord(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "AIModule", "StateTreeModule", "GameplayStateTreeModule", "UMG", "Slate", "AudioMixer", // Submix recording (audio capture) "RHI", // RHI commands for ReadSurfaceData "RenderCore", // Render thread utilities "SlateCore" // Slate renderer back-buffer delegate }); PrivateDependencyModuleNames.AddRange(new string[] { }); PublicIncludePaths.AddRange(new string[] { "AudioVideoRecord", "AudioVideoRecord/Variant_Horror", "AudioVideoRecord/Variant_Horror/UI", "AudioVideoRecord/Variant_Shooter", "AudioVideoRecord/Variant_Shooter/AI", "AudioVideoRecord/Variant_Shooter/UI", "AudioVideoRecord/Variant_Shooter/Weapons" }); // Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true } }