// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "AudioVideoRecordGameMode.generated.h" /** * Simple GameMode for a first person game */ UCLASS(abstract) class AAudioVideoRecordGameMode : public AGameModeBase { GENERATED_BODY() public: AAudioVideoRecordGameMode(); };