init
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48
Source/AudioVideoRecord/AudioVideoRecord.Build.cs
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48
Source/AudioVideoRecord/AudioVideoRecord.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AudioVideoRecord : ModuleRules
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{
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public AudioVideoRecord(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"EnhancedInput",
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"AIModule",
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"StateTreeModule",
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"GameplayStateTreeModule",
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"UMG",
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"Slate",
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"AudioMixer", // Submix recording (audio capture)
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"RHI", // RHI commands for ReadSurfaceData
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"RenderCore", // Render thread utilities
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"SlateCore" // Slate renderer back-buffer delegate
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});
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PrivateDependencyModuleNames.AddRange(new string[] { });
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PublicIncludePaths.AddRange(new string[] {
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"AudioVideoRecord",
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"AudioVideoRecord/Variant_Horror",
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"AudioVideoRecord/Variant_Horror/UI",
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"AudioVideoRecord/Variant_Shooter",
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"AudioVideoRecord/Variant_Shooter/AI",
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"AudioVideoRecord/Variant_Shooter/UI",
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"AudioVideoRecord/Variant_Shooter/Weapons"
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});
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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